Home . Games . Forums . Triple Triad . Guides & Walkthroughs . Contact
Chocobo Heaven
What's Chocobo Heaven?
Chocobo Heaven is a website providing information about Square Enix best RPGs. We mainly focus on Final Fantasy and Kingdom Hearts.
Who is it for?
Chocobo Heaven is meant for anyone who is interested in Square Enix RPGs, for those who love video games, those who want to become part of a great gaming community.
You are here: Chocobo Heaven › Final Fantasy Xiii › battlesystem
Battle System
Motomu Toriyama (Director) sayd in an interview, "Final Fantasy XIII took on the challenge of
seeing how much of the battles in Final Fantasy VII: Advent Children can be recreated in a game. The battles that were
impossible to be presented in current Final Fantasy games were shown in Final Fantasy VII: Advent Children. In reverse,
Final Fantasy XIII will show how much of that can be represented in the game."
The main objective of Square Enix for Final Fantasy XIII is to make battles look like Final Fantasy VII Advent Children's. More real, active, faster and with higher image quality.
Active Time Battle
So far there is an active time battle gauge. ATB Cost will be your primary key for ATB Gauge, every more you make will have it own cost, so you'll need to have an eye on it.
Radar
There is a radar, pretty different from the ones we use to see in the previous series. The red dots are enemies and you are the blue dot in the radar. Once you begin to attack both you and the monster -who is being attacked- get a circle arround their dot. If you use Magic attacks -as the trailer shows- or attacks that take damage to more than one enemy, then all enemies will have a circle around their dot. Its like a target lock on.
Overclock
Overclock in Final Fantasy XIII will be like all other Final Fantasy games, FFVII's Limit Break, FFX's Overdrive etc... After killing enemies you Overclock gauge will raise, the more enemies you kill the more it raises, kinda like Final Fantasy IX's Trance system. When it's full, you'll be able to do some special attacks.
Games
Final Fantasy XIII
- Battle System
- Characters
- Interviews
- Summons
Interactive
Final Fantasy
- Final Fantasy I
- Final Fantasy II
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy V
- Final Fantasy VI
- Final Fantasy VII
- Final Fantasy VIII
- Final Fantasy IX
- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy XII
Final Fantasy VII: Compilation
Final Fantasy XI
Fabula Nova Crystallis
Kingdom Hearts
Paying Bills
Site Menu
- Advertise
- Affiliation
- Contact
- Credits
- Donate
- Link Us
- Staff
- Staff Application
- Version History
- Walkthroughs & Guides
Newest Game Reviews
- Ring of Red (PS2)
- Soul Nomad & The World Eaters (PS2)
- Heavy Rain (PS3)
- Mirror's Edge (PS3)
- Red Steel 2: Nintendo Wii
- [Wii] Muramasa the Demon Blade Review (moved)
- Resident Evil 5 (Xbox360)
- Resident Evil 4 (PS2)
- G.I. Joe - Exclusive Midnight Reivew!!!
- Final Fantasy VII Crisis Core
Users Online
Advertising Space
- Teamspeak Servers
- COD4 Game Servers
- Ventrilo Server
- -----------------